You can't move in it yet, but you can see it as it was. (He says both are roughly impossible, but has clearly given the idea a lot of thought.) But it's one big step in the right direction when you can take photos with a camera that sees roughly as you do-the cameras' lenses are the exact distance apart of the average person's pupils-and can faithfully display the scene in three dimensions. The best version of this tech, Bavor guesses, would require either tiling your walls with camera lenses, or some mythical tricorder device that recorded everything and everyone all the time. Really felt like I was sitting on a street corner watching pedestrians and traffic. "We've got a lot of work to do to get there fully," Bavor says, "but I think there's something universal about memory and nostalgia and a desire to reflect on, step back into, be a part of, memories or experiences or time with people you care about." With VR Player, I used Dome projection, side by side format, 0.5 horizontal (180 degrees) and 1 vertical (180 degrees) with a 20 horizontal separation which seemed to work fine and nobody looked like dwarves. Results were pretty good, but I wasn't getting the full 3D experience. Take each SD card out of its camera and transfer the footage into folders named by camera numbers. I have managed to watch 180 videos left/right on the PS4 with PS VR, using the default mediaplayer and downloading the files on a thumbdrive, but only one of the two sides, by recentering the image on one of the sides, so the other was just in the back. And memories live in your own private repository of photos until you decide otherwise." If you want a clue of where this is all going, look at the Pensieve, the swirling store of memories that comes up repeatedly in Harry Potter. What Should I Do to Make VR Videos After Shooting with GoPro Step 1. Copia de seguridad ilimitada en la nube con un 100 de calidad¹. The Photos integration was particularly important, Bavor says, "because we see this being such a strong product for memory capture. Sube automáticamente tu contenido desde tu GoPro a la nube. Estabilización de nivel profesional para cualquier toma. TL DR: How do I display this oddly projected 180 degree stereoscopic video in an android app with the google VR SDK (or something entirely different?) Why does the video file work fine in the Oculus but not at all with the cardboard? I'm thinking it must have to do with the field of view, somehow.Both new VR180 cameras can livestream directly to YouTube, or save your memories to Google Photos. It also seems quite overkill to use unity just to display a video. DeoVR The eye sees VorpX VLCRiftPlayer Max VR Kolor Eyes / GoPro VR Player LiveViewRift Total Cinema 360. Unity appears to be a no-go as it does not support high resolution videos without using expensive plugins like Easy Movie Texture. She would like a more portable version for demonstration with a modified cardboard with straps or something added, but when I load it into the simplevideowidget in the google VR SDK it looks terrible, presumably because of the unexpected projection. in which case its widest setting is only 122. The one you really want to consider for 180 video is purely horizontal. The other consideration is that is a diagonal FOV measurement. If this happens, all you need to do is move your Player Start around. Widest FOV in the largest setting for GoPro Hero 7 Black is 149.2 degrees. Bad Size: Sometimes your Player Start might change from an icon of a controller to an icon that says 'BADsize'. ( Full length video available here, but youtube compresses it to a degree that ruins immersion completely which is why the app is even justified to begin with). You can do this by using the Right-click play from here option that is available by Right-clicking in the editor viewport and selecting the Play From Here options. She normally loads it into koloreyes - where it looks perfectly fine - on her macbook and displays it on an Oculus and claims this projection based on the eyes curvature improves immersion, and I must agree it was deeply immersive when I tried it myself for her research project. Google's documentation for the cardboard specifies the equirectangular-panoramic projection as the only thing supported at the time and it doesn't seem like anyone uses this bizarre projection besides her. I've been researching this a lot but I haven't seen anything like it, although I must admit I'm new to VR video. She stitched it together from her gopro 3 hero rig, and it's in a quite unusual projection I believe. My VR-researcher friend asked me to develop a simple android (and eventually iOS) app for google cardboard that displays her 180 degree video.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |